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Author Topic: Dm Share Pool  (Read 637 times)
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Arauthor
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« on: July 16, 2009, 02:51:39 AM »

Hey guys I have been getting dm block lately and cant get any ideas so post ideas for an adventure ill make it and send it to you also post anything that could be helpful especially new traps or puzzle ill start


Dm:on the floor you see a trapdoor with a pull ring on it
Players: We Pull It
Dm:It Doesnt Pull
Players Try Everything to get it opens anyone standing on it fall in it opens from the inside with a magical bolt holding it closed
inside they are devoured by a gray render
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OINK LIKE A PICKLE!!!!!!!!
Mia Razorwing
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« Reply #1 on: August 16, 2009, 05:45:37 AM »

i call this one song of death trap


players hear sweet music drifting down the hall (unless thay make there save than thay hear the screeching of harpys)) when thay move towards the sound a giant spear flys from the roof nailing em in the head (trip wire) the music is magicly affixed to a item no harpy required
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SirNight
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« Reply #2 on: September 04, 2009, 08:31:11 PM »

A trap for paragon-tier PCs.
The PCs find a hole to the Underdark at the end of an adventure. They can't see the bottom, and any attempts to find how deep it is only show that it's extremely deep.
The hole is actually 100 feet deep, but moss at the bottom cushions falls enough that they don't make noise.
Hidden in the room at the top of the hole is a feather made of gold. A cursory search of the room reveals it. The feather is about one hand-length long, and has the word "Flyte" inscribed into it. The edge of the feather is razor-sharp.
If anyone attempts to jump into the hole, the creature falls and takes 10d10 damage.
If anyone attempts to jump into the hole with the feather, however, the creature falls at normal speed but takes no falling damage.
At the bottom of the pit is a small granite altar. If the feather is placed atop the altar, it floats back up the pit and hangs in the air inside the room at the top of the pit.
« Last Edit: March 09, 2010, 08:27:46 PM by SirNight » Logged

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Desmodus1
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« Reply #3 on: September 06, 2009, 09:50:25 AM »

My favorite trap for a relatively low-level party:

The PCs come through a door to enter a huge room with a vaulted ceiling and a checked floor of red and white stone. In the center a pedestal rises with something on it the PCs want/need (depending on adventure). When they grab it, a skeleton raises on each red tile. The twist: red tiles cast inflict light wounds on anything that steps on them (let the players figure this one out themselves! If it takes awhile, give them hints). What ends up happening is the PCs get injured when they move and the skeletons get continuously healed, making for a rather tough battle with usually-easy skeleton mobs.
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Shago
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« Reply #4 on: September 07, 2009, 07:43:38 AM »

My favorite trap for a relatively low-level party:

The PCs come through a door to enter a huge room with a vaulted ceiling and a checked floor of red and white stone. In the center a pedestal rises with something on it the PCs want/need (depending on adventure). When they grab it, a skeleton raises on each red tile. The twist: red tiles cast inflict light wounds on anything that steps on them (let the players figure this one out themselves! If it takes awhile, give them hints). What ends up happening is the PCs get injured when they move and the skeletons get continuously healed, making for a rather tough battle with usually-easy skeleton mobs.

I have used that tactic in 3.x times, but now in 4e, I haven't found such thing as inflict wounds.
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jonathonhawke
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« Reply #5 on: September 07, 2009, 09:37:46 AM »

We might see something like that in PH3.
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