RazzyBlades
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« Reply #30 on: November 18, 2008, 12:25:04 AM » |
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I really don't have a problem with any race as long as you can send me a show of the racial stats. If there aren't any in the book, look in the old alien races book from the older star wars books.
As for me, I can be on basically from like 12:00 P.M. to 7:00 P.M.... That is standard times for me on those days. But Basically I can update from about anytime through the days. I will give about three hours of my time every day if I can help it. I will let you all know.
Also, I will leave it up to you guys for the Era. Basically, there is alot of missing information between Episode 3 and 4, so basically it will be alot of speculation on my part. If we have Jedies, then I will allow one. Other than that, everything else is available. What level would you guys like to start?
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fliprushman
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« Reply #31 on: November 18, 2008, 11:39:15 AM » |
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Well I don't care about starting level. 1 but nothing over 5 works for me. Do you allow force adepts?
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Thandrim
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« Reply #32 on: November 18, 2008, 12:57:00 PM » |
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Yes we can get into starting issue details perhaps. See what works for people.
I suggest the Heroic stat package for startup. 18, 16, 14, 12, 10, 8 to allow the characters to really shine where they want to while still having at least one fault. I suggest max starting credits (assuming level 1 starting points), and ultimately prefer starting at level 1 over all. If we are going for a Rise of Empire/Rebellion era (first to fly X-wings in combat anyone?) then I'd suggest we stomp on all Force-focused/using characters. That is really Luke's niche to fill, and I feel it is kinda cheap to try and preempt him on it.
Now if we stepped back into the Old Repubic or even opening phases of the Clone Wars, 6 out of 6 party members could be Jedi and I'm all for it. That is their time to shine after all.
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Well that sounds like a perfectly reasonable ide-- wait what? -- Thandrim
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StrykerFist
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« Reply #33 on: November 18, 2008, 01:31:12 PM » |
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During the Rise of the Empire era there were many Jedi, most of which hidden. Most of which working along side the Rebles or helping to found the Rebellian. Luke wasnt the first, he was merely the least likely... not to mention a whiney surfer kid that had sexual relations with his sister.... >.>
Just remember, if Darth Vader isnt your father, that means Leah isnt your sister. lol
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fliprushman
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« Reply #34 on: November 18, 2008, 01:52:10 PM » |
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Bah, I really hate the clone wars. Military campaigns are so boring. Sneak this, attack that...boring. Old republic does have some advantages has more advantages than that because we could actually save the galaxy, even for a little while longer than in the Clone Wars. 
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PotataCakes
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One does not simply ROCK into Mordor!
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« Reply #35 on: November 18, 2008, 03:42:50 PM » |
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Yeah, I'm actually more for the Old Republic than anything now (which is funny, 'cause I didn't really want to at first). I think that way we've got more room to manuever, since we don't have the trilogy looming before us...Although, I guess we still do, but not for a long long time.
I'm alright with that stat set up Thandrim, and probably level one for starting off.
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TheMagicalMick
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« Reply #36 on: November 18, 2008, 03:45:38 PM » |
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I'm fine with those stats and that level. Old Republic is fine, never really had a problem with it. Now to hunt down the Vepine stats somewhere in the depths of SW Hell.
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"If Fallout 3 was Fallout 2.. then the Fallout 3 DLC is the Brotherhood of Steel console game."
"Psst, use Coup De Grace.." "Huh? None of us have that."
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Draven_Xero
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« Reply #37 on: November 18, 2008, 04:18:10 PM » |
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How Old Republic we talkin, here? Like a bit before the Clone War, or more along the lines of the KotOR Republic (roughly 4000 years before the battle of yavin)? I'm a tech heavy type player, so I need to know what kind of gear's available.
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fliprushman
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« Reply #38 on: November 18, 2008, 05:09:31 PM » |
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I'm thinking in between KotoR and Clone Wars.  As for stats, I'm looking for something a little more organic but I can deal.
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Draven_Xero
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« Reply #39 on: November 18, 2008, 05:20:46 PM » |
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There's a stretch of about a thousand years in SW history that's rather sparse on canonical detail...Starts about 2500BBY, if I'm not mistaken. Now, I don't know about the actual technology of that time, but if we're up for negotiations on stuff that's been reworked from SW sources, then there's no real problem anyway. The lack of Canonical detail, though, can have it's downsides, though. All the established timelines have stuff that can easily inspire storylines for these games. Like, for instance, somebody mentioned the Clone Wars as a probable no-go on account of disliking military campaigns...who said we had to be military? Even during the golden age of the Jedi, there were still smugglers, private armies, mercenaries, criminals. No military ties need be made to be in a Clone War era game. Same deal with the Rebellion era, or the New Republic era and so on... There are several good reasons to have the game based in an established timeline, though. Namely the tech...ESPECIALLY if anybody (like me) wants to play a pilot type. Most of the staple starships are from Clone War/Rise of the Empire/Rebellion/New Republic eras, as is most of the notable equipment that everybody's familiar with. THIS IS NOT AN ARGUMENT, however. Just a few things that may not have yet been considered...
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fliprushman
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« Reply #40 on: November 18, 2008, 05:35:37 PM » |
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LOL! I'm a pilot type too.  I usually go Force Adept Pilots though, just my thing.  I do agree that following an established timeline is good and helps create the world around you because you know more about it(ie. movies). But you run the risk of what happened with the Forgotten Realms in DnD. A massive world that really isn't fun to play in because you know that there are bigger and better heroes/villians out there doing something much more important than you are. I just don't want to play something that is wholely mission based(ie. military or crime lord). I was looking for something like: "We are 'common folk' and we happen to get thrust into this scenario or choose to do so. The fate of a planet rests in our hands." Something that follows a story where we are the heroes and there is nothing out there that can overshadow our accomplishments. Maybe our group is one of the causes of the Clone Wars. I mean, the Sith are not the only group out there that had a hand in it's development. Just some food for thought.
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Draven_Xero
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« Reply #41 on: November 18, 2008, 05:51:04 PM » |
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Granted there's that, but perhaps a good time for it would be during the Rise of the Empire... well after the Clone Wars are truly over, and well before the Rebel Alliance forms. Yeah, there's SOME things going on. Yeah Vader and Sidious are big bad evil guys and near untouchable, but there's alot one can do with that. I'm talkin about the time of the Imperial Inquisition, where Palps sent out his dark-siders to hunt the remnants of the Jedi, before the Conclave on Kessel where Vader wiped out all the assembled jedi (coincidentally, the time when his spine got fused by a lightsaber hit, for those who wonder why he fought so badly in the original trilogy). We're talkin the timeframe before the Camaas incedent, before the Empire got it's BIG guns. There's a crapton of stuff that can be brought in in this instance. If there are ANY force users in the party, well there's the inquisition, if we're smugglers or a rogue military unit (or mercs for that matter) the Imps would be all over us. Or, for that matter, we could end up into it with the Hutts, or the Corperate Sector, the Hapans (who haven't yet reentered the galaxy at large, and won't till the New Republic era). Plus, there are still holdouts from the Separitists around... There's literally thousands of stories that could be told just in the 19-20 years between episodes 3 and 4. Just something for consideration...
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fliprushman
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« Reply #42 on: November 18, 2008, 06:09:31 PM » |
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See, that's something that I'm looking for. That would work for me.
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Draven_Xero
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« Reply #43 on: November 18, 2008, 07:20:46 PM » |
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This what yer lookin' for, Mick?
Verpine Ability Modifiers: none Size: medium Speed: 6 Natural Armor: +2 natural armor bonus to Reflex Def Heightened Awareness: as Zabrak, but keep the better result within 4 squares. Conditional Bonus Feat: A Verpine with training in Mechanics gains Skill Focus (Mechanics) as a bonus feat. Automatic Languages: Verpine
And for myself:
Nagai Ability Modifiers: +2 Dex, -2 Con. Medium-size. Speed: Nagai base speed is 6 squares. Lightning Reflexes: See Gungan trait (SECR page 27). Soothing Voice: A Nagai may choose to reroll any Persuasion or Gather Information check, but the result of the reroll must be accepted even if it is worse. Automatic Languages: Nagaian.
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« Last Edit: November 18, 2008, 07:23:17 PM by Draven_Xero »
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Thandrim
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« Reply #44 on: November 18, 2008, 07:53:35 PM » |
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I just don't want to play something that is wholely mission based(ie. military or crime lord). I was looking for something like: "We are 'common folk' and we happen to get thrust into this scenario or choose to do so. The fate of a planet rests in our hands." Something that follows a story where we are the heroes and there is nothing out there that can overshadow our accomplishments. Maybe our group is one of the causes of the Clone Wars. I mean, the Sith are not the only group out there that had a hand in it's development.
This also raises another element to play with. Some of the group can be 'everyday people caught up in extraordinary circumstances' while the rest of the group are more intentionally there. Thusly one of the first things to happen in the game is for an ugly situation that will throw these two seperate groups together by need and circumstance, letting everyone bring something to the table. Old Republic does indeed have a lot of potential (as does Rise of the Empire following the Clone Wars). The only worry I have about OR going back to periods unexplored is. . . . ships. They didn't fly X-wings, Coral Skippers, or TIE fighters back then. What they used would have to be made up completely (or perhaps the OR campaign guide can help there). With respect to the various types of groups of people we could be playing, I'm actually a little in favor of the 'missions' idea more than 'non-mission' storyline. Mainly because I've lost count of the number of games which start out with seperate characters who get together for something (crew a light freighter for example) and after two or three sessions it all falls apart because their seperate goals and ideals lead them all off in seperate directions. And that is even with a GM trying their hardest to keep everyone on a single story path. When the characters are part of a unit, with specified goals that everyone has key interest in meeting, keeping the players interested works much better and lasts much longer.
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Well that sounds like a perfectly reasonable ide-- wait what? -- Thandrim
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