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"Half Pint" adventures
D&D 4th Edition game by jstgtpaid
Created November 15, 2009, 07:54:48 PM
Description:

 

Laughter and beer songs compete with a haunting and mournful song in the rowdy establishment called Elfsong Tavern. Pipeweed smoke fills the room with a thick pleasant aroma. In a dimly lit corner, a group of adventures sit and listen to a cheerful old halfling with bright blue eyes and braided gray hair.


“Of course there is gold and treasure to be found! You have come to the right place, the right time, yes! For I, Peppin, know where the good adventures be found. I can lead, no tell you, where you might find riches, fame and magic; for a small finders fee of course.”


Peppin stretches back in the chair and reaches into his vest pocket, pulling out a pipe. His piercing blue eyes scan the faces of the group as he packs a spicy tobacco into the pipe.


“So... What say you, friends?” he asks, lighting the tobacco. Peppin draws deep and blows white smoke rings above the table, before smiling broadly at the group with a mischievous and warm smile...


Balder's Gate draws many to its crowded streets and taverns. The adventurers find themselves in the Elfsong Tavern, seeking adventure. A wizened halfling offers to fill their time with rich and profitable quests. His quests are filled with gold, gems, and magic. Sure there are some dragons, giants and other baddies guarding them. But it should be nothing to the strong and bold adventurers assembled before him. Or at least that is what is says...


“Half Pint” adventures takes characters from 1st level to 17th level and beyond. Dungeon Delves, dragons, giants and undead await the characters in thrilling exploits that will soon be told all across the Forgotten Realms.

 

What

: D&D 4E game set in Forgotten Realms.


When

: Wednesday nights, 9pm EST to Midnight (roughly 2-3 hours); (-5 GMT)

: We will start on Dec 2, 2009


Where

: In front of your own computer - we'll use Maptools - download it here:

http://rptools.net/doku.php?id=maptool:intro

- get the latest version - and voice chat.  We will use DeviantNull's framework.

 

 

xx 4e Shadowdancer
January 04, 2010, 05:32:35 AM by Arauthor
Hey, just got really annoyed because i cant recreate my 3.5 pc in 4e (A Shadow dancer) so i made my own here!

Shadow Dancer
"Let the shadows in and they will embrace you"
Prerequisite Trained in stealth evil alignment

Legends speak of a drow mage who found the best rouge`s in all of menzoberranzan
and enchanted them one by one so that they could teleport between shadows to take over menzoberranzan.
You have tapped into this power and use it for your own will

Being a Shadowdancer means that you favor darkness and the element of surprise.
With these you assassinate your target without it knowing you are there

Shadow Dancer Class Features
11th : Shadow Dance if you are in any kind of shadow you may teleport 15 ft to any other as a move action
11th : Surprise Strike if you have combat advantage you gain 1D6 to damage if you have reached at
least 1 milestone today it is 2d6
16th : Assassinate If you have reduced 5 or more non-minion creatures to 0hp today your critical range is 18-20

Shadow Dancer powers
Shadow Strike           ShadowDancer Attack 11
By flitting through space and time you reach your foe and cut him to pieces
Encounter Shadow Martial Weapon
Standard         Melee Weapon
Target One Creature
Attack Dex VS AC
Hit [2]W + Dex Modifier Damage and before the attack you shift twice your speed

Shadow Shape    Shadow Dancer utility 12
"You tap into the darkness inside of you and bring it out"
Daily Shadow Minor Action Personal
Effect Until the end of the encounter you gain insubstantial and -4 to speed

To The GRAVE   Shadow Dancer Attack 20
"You summon the spirits of the first drow shadowdancers to drag your enemies spirits
to Lolth`s Demon Webs

Daily Shadow Summoning Lolth
Standard Ranged 10
Target One Creature
Attack Dex VS AC
Hit 3D10 +Dex Modifier Damage and ongoing 10 Necrotic Damage
Miss Half Damage No Ongoing Damage


What do you think?

How Bout now?
2 comments | Write Comment

xx D&D Compu-Tabletop
October 20, 2009, 08:25:30 AM by Thandrim
Looks like that some coders just idly playing around with what is still 'prototype' technology are doing a vastly superior job than WotC's programmers.  Now all that's left is for WotC to start flooding Microsoft with cease and desist orders.   Roll Eyes
http://www.destructoid.com/dungeons-dragons-played-on-microsoft-surface-152503.phtml
8 comments | Write Comment

xx SpellJammer in 4e
September 02, 2009, 11:05:38 PM by jonathonhawke
Hello all!
I've started on a new project, converting 2e SpellJammer into 4e.
I'd like to present what I've got so far for your advice and comments.

Character race: Lizardmen

Racial Traits:
Average Height: 5' - 6'
Average Weight: 150 - 180

Ability Scores: +2 Strength, +2 Constitution
Size: Medium
Speed: 6 squares
Vision: Low-light

Languages: Common, Draconic
Skill Bonuses: +2 Athletics, +2 Acrobatics
Armored Hide:  You gain a +4 racial AC bonus when wearing no armor or cloth armor.  You are considered to be wearing light armor for purposes of any power, feat, skill, or ability.
Tail Slap: You can use your tail as a natural weapon with the following characteristics: Proficiency: +2, Damage: 1d6, Group: Unarmed, Properties: Off-hand.
Reptilian Speed: You gain a +1 racial bonus to Reflex.





Wheel lock Pistol (One-handed Superior Ranged weapon)
Proficiency: +2
Damage: 1d4
Range: 5/10
Price: 70gp
Weight: 5
Group: Firearms
Properties: Load standard, High crit

Powder & Shot (for Wheel lock Pistol) (20)
Price: 2gp
Weight: 5lb
12 comments | Write Comment

xx Newbie DM to 4e, need help!
August 01, 2009, 04:44:17 AM by TKXapathy
Hey all, this is my first post on mydndgame!

As the title implies, I'm a newbie DM and I have little experience DMing anything, my regular group that usually plays Call of Cthulhu decided to try out DnD 4e for a change, and asked me to be the DM, I'm the type of person that never says no Smiley . However, other than Call of Cthulhu and d100 Basic Roleplaying, I've never really played any other Roleplaying game before, so DnD is kind of new to me.

I have a few questions about the rules:

Attacks of Opportunity
The thing I don't understand about this is how they work. Do players get Attacks of Opportunity when enemies come too close to them? Do all players get to use them even though its not their turn? And exactly what kind of damage it deals? I searched through the players handbook, maybe I'm missing something, but the information on Attacks of Opportunity doesn't really help.

Attacks
the Concept of combat in such a way is new to me, how does AC work? I don't understand the weapons and proficiency bonuses, do the bonuses add to damage and AC or only to AC? And what about the bonuses against AC, do they also apply to damage?

A bit confused, please help a DM in need!
4 comments | Write Comment

xx Dm Share Pool
July 16, 2009, 03:51:39 AM by Arauthor
Hey guys I have been getting dm block lately and cant get any ideas so post ideas for an adventure ill make it and send it to you also post anything that could be helpful especially new traps or puzzle ill start


Dm:on the floor you see a trapdoor with a pull ring on it
Players: We Pull It
Dm:It Doesnt Pull
Players Try Everything to get it opens anyone standing on it fall in it opens from the inside with a magical bolt holding it closed
inside they are devoured by a gray render
5 comments | Write Comment