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Auvyesh
D&D 3.5 Edition game by Insanitek
Created August 24, 2008, 11:45:25 AM
Description:

The old blind man by the name of Foucher tells you this story:

The world was at one point in time glorious. It had everything a soul could desire and more. Then everything started to fall apart; wars ravaged the land, whole races died nearly to extinction, and knowledge of the world was lost. Knowledge, like the races of old, could only be found in pockets around the world, and thus knowledge trickled down for the last thousand years or so to us today. Things are still fragmented in that regard, but the world is once again growing.

The mighty dwarves followed their legends and retreated back to their home lands of the mountains. Nothing has been seen of the elves, but we know they are still alive, else we would nof have the few that wander the cities today. Halflings and humans would have seemed to have the strongest breed as they are the most abundant a few centuries ago.

Disclosure: The GM running this campaign is very British. Read: dark sarcasm, little tolerance for wankers. I am running this campaign because some friends begged me to. However, they are few so I am willing to take one or two more people that I have never met. You do not have to know D&D inside and out. I love working with newbies as well as new people. However, I will have to chat with you a little bit in PM so I can make sure you will not end up hating the game inside of a month. There is one thing I must tell you about this campaign. I will allow only literate people. If you contact me and do not have decent grammar, horrible typing, and things of that nature, you are wasting my time and yours. This game is played on the Internet, so decent grammar and typing skills are an absolute must.

Another disclosure: This campaign runs on a non-set schedule. Every week, hopefully, the players involved would post their schedules and we could work something in. During the fall and spring semesters, I may not be able to run that much due to being a graduate student.

Just PM me for questions. I don\\\'t bite... hard.

xx Support Your Local DM
June 30, 2009, 12:17:52 PM by Thandrim
Cruising about the webs today I came across a nice article.  It addresses issues that all of us who play think about from time to time, although we don't do it often enough regarding the fine people who make the choice to accept headaches, hair pulling frustration and the growing urge to commit murder in order to provide stories and games to the rest of us ungrateful leeches.
Best of all you don't have to have an Insider account to read the article.  Which is a good thing for us, and even better for our DMs.
2 comments | Write Comment

xx Invokers?
June 16, 2009, 03:20:26 PM by Yareb
Am I missing something, or do invokers really suck as much as I think they do?
6 comments | Write Comment

xx Broketastic Shaman
May 31, 2009, 08:30:14 PM by jstgtpaid
Is it just me or is the Shaman the biggest broketastic class since... umm well since forever.

IMHO shamans are so broke its not funny.  That spirit is ridiculous.  They can be summoned and dispatched with minor actions in a close burst 20 (umm that is practically anywhere on a normal encounter).  The spirits can do opportunity attacks so when they are placed next to enemies.  You can attack through the spirit  The spirit must suffer a SINGLE attack that is 10+1/2level to disappear.  If the attack damage is less than that it is ignored.  If you do dispatch the summoned creature, the shaman only takes 5+1/2level damage. 

It's crazy!  It essentially adds another player to the combat and attacking the spirit is pointless.

I am stunned that they made it so powerful.  In addition, whacking the spirit has little effect on the shaman.  Why wouldn't the affect be greater?

I dunno...  I think its broke...



 
8 comments | Write Comment

xx 4E Monk!
May 12, 2009, 09:11:16 AM by Yareb
So Wizards put out a PH3 playtest yesterday . . . for the 4E monk! To me, they look very, very strange. Wizards is really expanding the limits of classes and taking a different approach. PH2 was a deviation from what we saw in the first PH, and I think that PH3 is going to be even farther out there. The company is finding more and more ways to twist the rules of the game. But the craziest thing about the class is the power source: Psionic. 'Nuff said, I know.

For all you Insiders like me out there, here's the link: http://wizards.com/default.asp?x=dnd/drfe/20090511
5 comments | Write Comment

xx CIVILIZATION (Brining Turn Based Strategy to PbP)
May 06, 2009, 01:58:42 PM by Damionte
CIVILIZATION

Civilization is an experiment, to combine a PbP, D&D game, with turn based strategy.

Each player will choose a humanoid race to represent. The characters will each contain a shard of their races god, a spark of life granting them immortality. They will be the guide of their people. The living embodiment of their gods will.

The players will start on a fresh world, just completed by the combined hands of the gods. It will be up to them to decide on the course and destinies of their race as a whole.

The player characters will have some small memory of some things from the previous world. They will understand the basics of life. And their own racial language. They will know of their own immortality and have fading memories of the disastrous end of their former world. But aside from that will need to develop any advanced knowledge.

Some of your starting racial abilities will be determined by the class and race you choose for your avatar.

The game design is not yet finished. Here are a few hints at what I have so far.

The game will run in Phases and World Turns.
3 Phases a week ending Monday Wed and Friday
1 Turn per week ending Friday
1 turn will equal roughly a month or so in game time.

There will be a tech tree like in most modern world building games. Each phase your “people” will gather resources and build things based on how you direct them.

Direct involvement of your character in any particular task will increase the productivity of the people in that task.

RP encounters will give larger bonuses or penalties to productivity for the course of multiple phases or turns based on the results of the encounters.

I am still working on the tech tree as well as the match involved in determining units and such. I’ll post more details on that stuff once more of it is complete. I do welcome input though for those interested in helping develop the concept.
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